TB2 - Week 5


This week I continued working on extruding the buildings off of the basic plane tile I created last week. I selected a set number of faces that would resemble buildings, before using "Building_Height" 1 through 4 intFields gathered from the user window to give the user the ability to pick the height of the buildings.


This is what the tile currently looks like:


Here is a view of the current window design:


I then spent a little while planning how I would like the city to look when I eventually distribute multiple tiles into a larger city.


I then added some cmds.text boxes on the window to tell the user what they need to input within the intFields:


Finally here is a view of the Window, a created Tile and the GroundTile function


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